In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series stands as one of the most mainstream video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These are games that didn't get their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu